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Database Manager

The Database Manager is the main surface for registering, organizing, validating, and inspecting Asset References.

Asset References database with its toolbar, filters, reference list, details, actions, and validation

Open either:

Game Creator Settings > Asset References
Tools > Skyward Games > Asset References > Database

Both locations use the same repository, so a change made in one appears in the other.

Area Documented purpose
Toolbar Add, bulk generate, inspect usages, install Addressables, repair Streamed entries, validate.
Filters Filter by asset type, enabled state, load mode, tags, or search text.
Reference list Browse type, category, tags, mode, and enabled state.
Details panel Edit ID, asset, enabled state, load mode, metadata, streaming settings, and validation.
Runtime snippets Copy Get<T> and TryGet<T> C# snippets for the selected entry.

The Global Config tab holds package-wide defaults for ID naming cleanup, runtime logging, validation timing, build safety, default list view, and JSON export.

Global Config with ID naming, logging, validation, build safety, layout, and export settings

The General tab contains the ID, enabled state, load mode, and assigned asset. The Advanced tab contains organizational metadata, runtime snippets, entry actions, and validation.

See Reference Entries for each documented field.

Use search for name or ID lookup, tags for workflow grouping, and type filters when a project has many registered assets. Type filtering also keeps Game Creator selectors focused on compatible entries.

During Play Mode, the database shows whether entries are Direct or Streamed and loaded or unloaded. For Streamed entries, it provides preload and release controls alongside Ping, Usages, and validation.

Runtime debugger diagram showing reference state, memory status, preload, release, usages, and validation