Changelog
This page records the release history for Asset References for Game Creator 2.
Unreleased
Section titled “Unreleased”- Full uninstall menu at
Game Creator > Uninstall > Asset References. - Asset Reference value type for Game Creator 2 local and global name variables.
- Runtime
AssetReferenceVariableshelpers for setting, reading, and resolving asset-reference variables from code.
1.0.0 — 2026-06-11
Section titled “1.0.0 — 2026-06-11”- Universal asset database for managing Unity project assets by stable readable IDs.
- Direct mode for serialized references that load synchronously at runtime.
- Streamed mode for dynamic loading through Unity Addressables.
- Addressables auto-sync, status validation, and one-click repair.
- Streaming preload policies: Auto, Preload On Start, On Scene Load, Manual.
- Streaming release policies: Auto, Manual, Immediate.
- Game Creator 2 Properties for GameObject, AudioClip, Material, Sprite, Texture, Texture2D, AnimationClip, and Scene build index.
- Game Creator 2 Instructions for preload/release controls and resolve-to-variable workflows.
- Game Creator 2 Conditions for Exists, Is Loaded, Is Enabled, and Load Mode.
- Game Creator 2 Events for resolved, loaded, released, and missing reference flows.
- Usage scanner for serialized
AssetReferenceIdfields. - Inspector add button and Project context menus for single and bulk registration.
- C# runtime snippet copy actions.
- Database validator for repository, ID, asset, type, and Addressables health.
- Examples installer for quick-start and visual-scripting sample scenes.

