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Changelog

This page records the release history for Asset References for Game Creator 2.

  • Full uninstall menu at Game Creator > Uninstall > Asset References.
  • Asset Reference value type for Game Creator 2 local and global name variables.
  • Runtime AssetReferenceVariables helpers for setting, reading, and resolving asset-reference variables from code.
  • Universal asset database for managing Unity project assets by stable readable IDs.
  • Direct mode for serialized references that load synchronously at runtime.
  • Streamed mode for dynamic loading through Unity Addressables.
  • Addressables auto-sync, status validation, and one-click repair.
  • Streaming preload policies: Auto, Preload On Start, On Scene Load, Manual.
  • Streaming release policies: Auto, Manual, Immediate.
  • Game Creator 2 Properties for GameObject, AudioClip, Material, Sprite, Texture, Texture2D, AnimationClip, and Scene build index.
  • Game Creator 2 Instructions for preload/release controls and resolve-to-variable workflows.
  • Game Creator 2 Conditions for Exists, Is Loaded, Is Enabled, and Load Mode.
  • Game Creator 2 Events for resolved, loaded, released, and missing reference flows.
  • Usage scanner for serialized AssetReferenceId fields.
  • Inspector add button and Project context menus for single and bulk registration.
  • C# runtime snippet copy actions.
  • Database validator for repository, ID, asset, type, and Addressables health.
  • Examples installer for quick-start and visual-scripting sample scenes.